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Shown the way by the community, Fatshark's CEO Martin Wahlund and Technical Director Robin Hagblom yet again discussed modding and how to get modding into Fatshark's next and upcoming (and yet unannounced) game Vermintide 2. With mods and mod packs like the Vermintide Mod Framework, the QoL (Quality of Life) mod pack and even Fashion Patrols, Vermintide got a new and budding modding community. Ironically, it was the Vermintide community that showed the way and through DLL hacks and lua injectors managed to mod the game in spite of our best efforts. Somehow it's one of those things that when push comes to shove, when the hard calls at the end of the project have to be made, when the absolute non-essential planned features end up on the cutting block to get the game out on time (or fashionably late *cough*) modding has always gotten cut.Įven for Vermintide 1, mod support was there in the early days but soon lost out to more "important" features. It's been on feature lists since Lead and Gold first hit Steam in the late 00s. To give players power to not only play the game but to affect it and be a part of its creation and evolution.įatshark has always wanted to add mod support for it's games. Mods serve a multitude of different purposes but all boil down to allowing creative and driven players to be able to share their creations with a wider audience of players with different needs and wants. There are many other reasons to make and play mods. To others mods simply are a solution to getting all those small quality of life improvements that the developers either don't realize or don't prioritize. To some mods are a way to breathe new life into a game through new maps, new enemies or new crazy game modes and difficulties. To some a mod is the ultimate ability to be able to configure and tweak the game to fit their exact fancies, likes and expectations. For some, mods mean rich total conversions that redefine what the entire game is about, sometimes to the point where the original is nothing more than a vehicle or husk to house the mod. Game mods mean a lot of different things to different people.
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